Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.TicTacToe toe = new TicTacToe(3);toe.move(0, 0, 1); -> Returns 0 (no one wins)|X| | || | | | // Player 1 makes a move at (0, 0).| | | |toe.move(0, 2, 2); -> Returns 0 (no one wins)|X| |O|| | | | // Player 2 makes a move at (0, 2).| | | |toe.move(2, 2, 1); -> Returns 0 (no one wins)|X| |O|| | | | // Player 1 makes a move at (2, 2).| | |X|toe.move(1, 1, 2); -> Returns 0 (no one wins)|X| |O|| |O| | // Player 2 makes a move at (1, 1).| | |X|toe.move(2, 0, 1); -> Returns 0 (no one wins)|X| |O|| |O| | // Player 1 makes a move at (2, 0).|X| |X|toe.move(1, 0, 2); -> Returns 0 (no one wins)|X| |O||O|O| | // Player 2 makes a move at (1, 0).|X| |X|toe.move(2, 1, 1); -> Returns 1 (player 1 wins)|X| |O||O|O| | // Player 1 makes a move at (2, 1).|X|X|X|
Follow up:
Could you do better than O(n2) per move() operation?
from collections import Counter
class TicTacToe:
def __init__(self, n: int):
"""
Initialize your data structure here.
"""
self.h, self.v, self.l, self.r = Counter(), Counter(), Counter(), Counter()
self.n = n
def move(self, row: int, col: int, player: int) -> int:
"""
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
"""
val = 1 if player == 1 else -1
self.h[row] += val
self.v[col] += val
self.l[row+col] += val
self.r[row-col] += val
if self.h[row] == self.n or self.h[row] == -self.n or self.v[col] == self.n or self.v[col] == -self.n or self.l[row+col] == self.n or self.l[row+col] == -self.n or self.r[row-col] == self.n or self.r[row-col] == -self.n:
return player
return 0
# Your TicTacToe object will be instantiated and called as such:
# obj = TicTacToe(n)
# param_1 = obj.move(row,col,player)
class TicTacToe: def __init__(self, n: int): """ Initialize your data structure here. """ self.n = n self.h,self.v,self.l,self.r = collections.Counter(),collections.Counter(),collections.Counter(),collections.Counter() def move(self, row: int, col: int, player: int) -> int: """ Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. """ x,y,n = row,col,self.n val = 1 if player == 1 else -1 self.h[x] += val self.v[y] += val self.l[x+y] += val self.r[x-y] += val if self.h[x] == n or self.h[x] == -n or self.v[y] == n or self.v[y] == -n or self.l[x+y] == n or self.l[x+y] == -n or self.r[x-y] == n or self.r[x-y] == -n: return player return 0